Prussia ideas eu4.

Indian_Pale_Ale. • 2 yr. ago. Prussia has +20% morale of armies, +20% infantry combat ability, +5% discipline and +25% national manpower. Germany has only +15% infantry combat ability and +5% discipline. I do not take the army tradition buffs into consideration. Prussia has better military ideas. If you are not protestant, hussite, reformed ...

Prussia ideas eu4. Things To Know About Prussia ideas eu4.

Economic Ideas greatly help with stacking Construction Cost reductions. You can easily get to -45%/-55% with luck early. This should be used to spam Court Houses everywhere. Later as Prussia this drops to -20% which is still nice and saves tons of ducats. -15% from Brandenburg Ideas. Iirc you keep the Prussian government when you form it, but you also get claims on all Europe and there's a 5%adm efficiency in german ideas that is super good, I'd say it's better to form Germany then stay Prussia. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox ...TPG shares ways and suggestions in which travelers can become more eco-friendly and green when traveling. In theory, being an environmentally responsible traveler is simple. In pra...Offensive. Quality. Trade I guess? You're pretty open here since you don't need Influence, Admin, or Humanist for a Tall game. Influence could still be nice if you find yourself expanding through PUs. Innovative, Economic, Offensive, and Quality are your Space Marine build, and Diplomatic, Quantity, and Economic are your basic Tall requirements.

6 Exploration Ideas. Exploration is a vital idea group to take for any nation that wishes to explore the colonization features, thanks to the idea ‘Quest for the New World,’ which allows the recruitment of explorers and conquistadors. This is especially important if you want to take advantage of the Leviathan DLC's colonization features.Best Idea Groups for Prussia. Um...that pretty much sums it up.What's your favorite idea groups to go with Prussia? I typically go for Defensive, Offensive, Quality/Quantity, and …When you buy shares of a company's stock, you get a small piece of ownership of the company. If you buy the stock of a company that is traded on a public stock exchange, you usuall...

For military idea groups, complete the collection of Offensive, Defensive, and Quality. Once you have all three, your Prussian armies will be invincible. IMO the only diplomatic idea group other than Diplomatic would be Trade , as colonization as a German state is rather iffy, and you don't really need a navy. First diplo, defensive, innovative. Those 3 are a must. Then i'd say get all the military ideas ( aristocratic, quality, offensive and maybe qualitiy if you're short on manpower). The rest don't really matter. Prussia conquers all so money/ae etc should not be a problem. #3.

Jan 19, 2022 · owns at least 8 core provinces in North Germany region with Lower Saxon culture. has at least 100 total development. Hanover is part of a state. Effects. The country: becomes Hanover. gains 25 prestige. gets new missions. gets the event ‘ New Traditions & Ambitions ’, unless it is a custom nation. If Domination is not enabled, the Prussian Monarchyuses the normal Militarization mechanics. The government reforms Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy, Zulu Tribe, and Prussian Monarchy (base) have access to militarization. The government … See more1. Sweet-Molasses-3059. • 2 yr. ago. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses (1 st policy of each group is free,always). 1.From world-renowned art collections to historic artifacts, these are the 7 best museums in Berlin to give you a taste of the vibrant city. Berlin is the capital city of Germany, da...If Domination is not enabled, the Prussian Monarchyuses the normal Militarization mechanics. The government reforms Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy, Zulu Tribe, and Prussian Monarchy (base) have access to militarization. The government … See more

Basically, all this stuff stacked up turns your army into a juggernaut, I conquered most of the HRE, parts of Russia and Scandinavia in my game by playing relatively casually before 1700, and then formed Germany (Note; Germany keeps the Prussian idea set, so don’t feel afraid to change, but once you form Germany you will leave the HRE).

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I would try to play it in patch 1.20(the first patch with absolutism) sine you can get a large cap over 100% with the prussian government. That should give you much more admin efficiency. Other than that, prussia has no good WC ideas specifically, so it might be easier to do a nation with core reduction or conversion/tolerance bonuses.Protestant all the way. Reformed gives you 10% land morale (and also 10% naval morale, but who gives a shit?), whereas Protestant gives you 5% morale + 2.5% discipline + free bonus of your choosing. Personally I switch that to -5% idea cost when applicable, 1% missionary strength if religious, or -1 national unrest if not.Fiyeroo. •. Prussian ideas for warfare, German ideas for blobbing. You can keep the Prussian ideas when you form Germany, so you can get the new German missions with more rewards. Atotheks2. You should form Germany. The missions are way too good to pass up gives you claims on almost every region in Europe and crazy permanent modifiers.More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop …Sep 13, 2017 · A guide on how to play Brandenburg into Prussia!If you enjoyed this video, please like, subscribe, or follow on twitter and facebook!Facebook: https://www.fa... The League War is very simple. It's a big battle royale in Europe, and you should be the instigator as you are league leader.with your allies, siege down your enemies. Keep peacing them out. If you have no claims, take money and force Protestantism. If you have claims, take them and force religion if you can.

its not terrible being over, but courthouses and their upgrade are the best way to deal with governing capacity. you can also go out of the governing form. also you could use some permanent vassals that you keep forever and feed some stuff. Sinjako. • 3 yr. ago.Culture as represented in EU4 is the representation of the local populaces on a provincial level. The culture represents the combination of the local language, customs, ethnicity and nationality of the people. Religion is split from this list, as it is represented by provincial religion which has a separate representation in the game.Oct 8, 2023 · Ambition: The recent history of the March of Brandenburg has been a sad state of affairs. With poor soils, swamps and wild forests Brandenburg is not the richest lands of the Holy Roman Empire and under Wittelsbach and Luxemburg rule the region has been treated as a source of quick income. With the ascendence of the Hohenzollern Dynasty things ... New comments cannot be posted and votes cannot be cast. You don’t lose Prussian ideas but iirc you do lose the Prussian Government type which is majorly stupid Paradox pls fix. You pretty much never want to form Germany as Prussia. Prussia is just plain better. It's like forming Scandinavia, forming Germany change you into a generic country ...Jun 13, 2023 · Ideas such as Economic, Diplomatic, and possibly even Humanist. Exploration can always be a fun twist, but often times much of the colonial world will be taken at this stage of the game. Playing as Prussia in Europa Universalis IV offers a unique and rewarding gameplay experience. By selecting the right idea groups, utilizing Prussian military ... Else Brandenburg and Prussia are not really PU masters. If you want to form Germany, the HRE is something you want to get rid of. However being the emperor early has massive advantages: Manpower boost + a bit of income. Since you start quite small the bonus is really good in the early game. Using some Imperial authority, you can revoke the free ...

Stacking speed does 2 things: 1)It makes expending at diverse borders very fast which is critical at eastern europe/steppes. 2)It messes up with AI's planning since it has hard time to calculte how he can avoid you. trade idea by itself is a good idea to make money and offers good policies.

Influence, Defensive, Religious, Offensive, Economic, Quality, Innovative and Aristocratic. With the policies involved with these idea groups, you'd be looking at upwards of 125% discipline, about 70-80% morale of armies, 50% infantry combat ability, 20% cavalry and artillery combat ability, and about 50% siege bonus.It depends on what you want to do tbh. You could kinda do anything as Prussia really. Quantity sounds good cuz of added value but the way the game works it actually is better in the long run to take offensive/defensive/quality (heck all 3 if you want even).1. Sweet-Molasses-3059. • 2 yr. ago. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses (1 st policy of each group is free,always). 1.More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop … Albert Ehrenreich Gustav von Manstein (24 August 1805 - 11 May 1877) was a Prussian general who served during the Austro-Prussian War and the Franco-German War. He was the adoptive grandfather of Erich von Manstein . Manstein entered the 3rd Infantry Regiment in 1822. Livland (37) is part of a state. Effects. The country: becomes Livonia. gains 10 prestige. if DLC 'Lions of the North' is active: gets new missions. If the country was the Livonian Order, it switches to the Livonian path, otherwise it gets Livonian missions.Indian_Pale_Ale. • 2 yr. ago. Prussia has +20% morale of armies, +20% infantry combat ability, +5% discipline and +25% national manpower. Germany has only +15% infantry combat ability and +5% discipline. I do not take the army tradition buffs into consideration. Prussia has better military ideas. If you are not protestant, hussite, reformed ...

"While other nations do battle, you lucky Austria, you wed." - Maria Theresa of Austria, Last of the Habsburgs (1717-1780) Austria starts the game as the Emperor of the Holy Roman Empire.It is located in Central Europe, bordered by Bohemia and minor German states to the north and west, Hungary and Cilli to the east, and Venice and …

4)Prussian ambition gives another 5% discipline. 4)Max militarism should give another 10%. 5)Mac absolutism after triggering court and country disaster should give 5%. 6)Take the discipline advisor for 5%. 7)You can get a bonus 10% discipline event if you have a skill 3 discipline advisor.

Sep 7, 2023 · The Polish can make use of many ideas. For administrative ideas, humanist ideas are a great early idea group. Poland will have to contend with many different religions. From Orthodox in the east to Protestantism in the west to the Muslim faith in the south. In the diplomatic ideas group, diplomatic ideas open up many possibilities early on. I would try to play it in patch 1.20(the first patch with absolutism) sine you can get a large cap over 100% with the prussian government. That should give you much more admin efficiency. Other than that, prussia has no good WC ideas specifically, so it might be easier to do a nation with core reduction or conversion/tolerance bonuses.As you said, again, it's not a terrible idea group you should never take. But in general, for your first admin idea group you're gonna get way more benefit from Religious or Humanist, and by the time you start taking other idea groups, administrative efficiency and greater manpower pools/force limits make the Admin ideas far less appealing.Ideas such as Economic, Diplomatic, and possibly even Humanist. Exploration can always be a fun twist, but often times much of the colonial world will be taken at this stage of the game. Playing as Prussia in Europa Universalis IV offers a unique and rewarding gameplay experience. By selecting the right idea groups, utilizing …A guide on how to play Brandenburg into Prussia!If you enjoyed this video, please like, subscribe, or follow on twitter and facebook!Facebook: https://www.fa...Wi-Fi connections look the same, but come in many flavors. Each Wi-Fi network is built on one of a series of standards put forth by the Institute for Electrical and Electronics Eng...In terms of military benefits, German ideas only offer +5% discipline and 15% infantry combat ability. Prussia also has +5% discipline, a whopping 20% infantry combat ability, 20% morale and other, indirectly beneficial military bonuses such as yearly army tradition, less army tradition decay, lowered aggressive expansion impact and 25% manpower. 2)Get Quality ideas for another 5% discipline. 3)Get Economic ideas for Quality-Economic policy worth 5% discipline. 4)Prussian ambition gives another 5% discipline. 4)Max militarism should give another 10%. 5)Mac absolutism after triggering court and country disaster should give 5%. 6)Take the discipline advisor for 5%. Plutocratic is one of the best military idea groups, but still not as good as Offensive, and it's only that good because of it's unrest and trade bonuses. You seem to be valuing money a lot if you make it S-tier. At best, A tier, but that's being generous. Indigenous...Protestant all the way. Reformed gives you 10% land morale (and also 10% naval morale, but who gives a shit?), whereas Protestant gives you 5% morale + 2.5% discipline + free bonus of your choosing. Personally I switch that to -5% idea cost when applicable, 1% missionary strength if religious, or -1 national unrest if not.Prussian NIs are substantially better for a military nation. If you're just going to get the achievement and throw the save away, it really won't matter. 10% Cav CA, 10% Inf/Cav Cost, 2% Missionary Strength, +1 Missionary, +15% Fort Defense, 5% Tech Cost, -1 Unrest. Add all of that together, and I'll still pick Prussia's +20% Army Morale.its unfair to compare other countries to prussia militarily because prussia is such a monster Lol. prussia receives a mind boggling amount of military modifiers that always has them number 1. between their top tier ideas and their insane government interaction that can be manipulated with military mana, no one beats prussia 1 to 1. that's not to say other …

Economic Ideas greatly help with stacking Construction Cost reductions. You can easily get to -45%/-55% with luck early. This should be used to spam Court Houses everywhere. Later as Prussia this drops to -20% which is still nice and saves tons of ducats. -15% from Brandenburg Ideas. TPG shares ways and suggestions in which travelers can become more eco-friendly and green when traveling. In theory, being an environmentally responsible traveler is simple. In pra...well actually you can form prussia for the cores on kurland and zemojita and the base tax and if you want prussian as your main culture, due to you already have prussian ideas as brandenburg, and then form germany for the claims on the german region (taking worst eagle-flag in eu4, plz Paradox fix crappy eagle) Chrisixx • 9 yr. ago.Instagram:https://instagram. trip advisor curaconj 167 bus schedulethe woman king actor john crossword cluethe glam bar la mesa owns at least 8 core provinces in North Germany region with Lower Saxon culture. has at least 100 total development. Hanover is part of a state. Effects. The country: becomes Hanover. gains 25 prestige. gets new missions. gets the event ‘ New Traditions & Ambitions ’, unless it is a custom nation.The Polish-Lithuanian Commonwealth (Polish: Rzeczpospolita Obojga Narodów) does not exist at the beginning of the Grand Campaign, only being playable between July 1569 and 23 October 1795.It is a formable country, formable by both Poland and Lithuania.. The Commonwealth was established by the Union of Lublin in July 1569, … the nearest bmo bankbest waiver wire pickups fantasy football For military idea groups, complete the collection of Offensive, Defensive, and Quality. Once you have all three, your Prussian armies will be invincible. IMO the only diplomatic idea group other than Diplomatic would be Trade , as colonization as a German state is rather iffy, and you don't really need a navy. nhat bao calitoday owns at least 6 core provinces in the areas Piedmont, Savoy, and Liguria. Effects. The country: becomes Sardinia-Piedmont. gains 10 prestige. gets new missions, unless it was Savoy. gets the …The only one of Prussia's that is worth talking about is the -25% tech cost/-25% idea cost/+1 stab event, and that pales in comparison to free development, multiple permanent buffs (only one I know for sure is -10% land maintenance, but there are others - Gustavus Adolphus' reforms, Conventicle Edict, etc.), 20 mercantilism and getting 100 mana every …